Description
OnTriggerEnter is called when the
Collider other
enters the trigger.
This message is sent to the trigger collider and the rigidbody (if any) that the trigger collider belongs to, and to the rigidbody (or the collider if there is no rigidbody) that touches the trigger. Note that trigger events are only sent if one of the colliders also has a rigidbody attached.
// Destroy everything that enters the trigger function OnTriggerEnter (other : Collider) {
Destroy(other.gameObject);
}
ADBannerView
Namespace: UnityEngine
Description
ADBannerView is a wrapper around the ADBannerView class found in the Apple iAd framework and is only available on iOS.It provides a view that displays banner advertisements to the user.
Variables
layout | Banner layout. |
loaded | Checks if banner contents are loaded. |
position | The position of the banner view. |
size | The size of the banner view. |
visible | Banner visibility. Initially banner is not visible. |
Constructors
ADBannerView | Creates a banner view with given type and auto-layout params. |
Static Functions
IsAvailable | Checks if the banner type is available (e.g. MediumRect is available only starting with ios6). |
AddComponentMenu
Namespace: UnityEngine
Description
The AddComponentMenu attribute allows you to place a script anywhere in the "Component" menu, instead of just the "Component->Scripts" menu.You use this to organize the Component menu better, this way improving workflow when adding scripts. Important notice: You need to restart.
Variables
componentOrder | The order of the component in the component menu (lower is higher to the top). |
Constructors
AddComponentMenu | The script will be placed in the component menu according to menuName. |
ADInterstitialAd
Namespace: UnityEngine
Description
ADInterstitialAd is a wrapper around the ADInterstitialAd class found in the Apple iAd framework and is only available on iPad.It provides full-screen advertisements that your iPad application can display to the user.
private ADInterstitialAd fullscreenAd = null;void Start()
{
fullscreenAd = new ADInterstitialAd();
ADInterstitialAd.onInterstitialWasLoaded += OnFullscreenLoaded;
}void OnFullscreenLoaded()
{
fullscreenAd.Show();
}
Static Variables
isAvailable | Checks if InterstitialAd is available (it is iPad-only and was added in iOS 4.3). |
Variables
loaded | Has the interstitial ad object downloaded an advertisement? (Read Only) |
Functions
ReloadAd | Reload advertisement. |
Show | Shows full-screen advertisement to user. |
nchoredJoint2D
Namespace: UnityEngine
/
Switch to Manual Description
Parent class for all joints that have anchor points.Variables
anchor | The joint's anchor point on the object that has the joint component. |
connectedAnchor | The joint's anchor point on the second object (ie, the one which doesn't have the joint component). |
Inherited members
Variables
enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
animation | The Animation attached to this GameObject (null if there is none attached). |
audio | The AudioSource attached to this GameObject (null if there is none attached). |
camera | The Camera attached to this GameObject (null if there is none attached). |
collider | The Collider attached to this GameObject (null if there is none attached). |
collider2D | The Collider2D component attached to the object. |
constantForce | The ConstantForce attached to this GameObject (null if there is none attached). |
gameObject | The game object this component is attached to. A component is always attached to a game object. |
guiText | The GUIText attached to this GameObject (null if there is none attached). |
guiTexture | The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
hingeJoint | The HingeJoint attached to this GameObject (null if there is none attached). |
light | The Light attached to this GameObject (null if there is none attached). |
networkView | The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
particleEmitter | The ParticleEmitter attached to this GameObject (null if there is none attached). |
particleSystem | The ParticleSystem attached to this GameObject (null if there is none attached). |
renderer | The Renderer attached to this GameObject (null if there is none attached). |
rigidbody | The Rigidbody attached to this GameObject (null if there is none attached). |
rigidbody2D | The Rigidbody2D that is attached to the Component's GameObject. |
tag | The tag of this game object. |
transform | The Transform attached to this GameObject (null if there is none attached). |
collideConnected | Can the joint collide with the other Rigidbody2D object to which it is attached? |
connectedBody | The Rigidbody2D object to which the other end of the joint is attached (ie, the object without the joint component). |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
Functions
BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
CompareTag | Is this game object tagged with /tag/? |
GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. |
GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. |
GetComponents | Returns all components of Type type in the GameObject. |
GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
Static Functions
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
Operators
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |
AndroidInput
Namespace: UnityEngine
Description
AndroidInput provides support for off-screen touch input, such as a touchpad.Static Functions
GetSecondaryTouch | Returns object representing status of a specific touch on a secondary touchpad (Does not allocate temporary variables). |
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